CanvasX Runtime
A GPU-native 2D scene graph renderer that compiles HTML/CSS into a binary format and renders via instanced SDF quads — no browser engine, no WebView.
A Rust developer focused on GPU rendering, desktop platforms, and low-level systems software. I like to build the things most people use off the shelf.
I write Rust — mostly GPU renderers, desktop platform layers, and hardware interfaces. I built my own rendering engine from the ground up, a full desktop customization suite for Windows, and a universal peripheral control system.
I'm drawn to problems that sit close to the metal: shader pipelines, Win32 interop, IPC protocols, and USB reverse-engineering. If there's a library for it, I've probably tried building my own instead.
A GPU-native 2D scene graph renderer that compiles HTML/CSS into a binary format and renders via instanced SDF quads — no browser engine, no WebView.
A modular desktop customization platform for Windows — status bars, GPU-rendered wallpapers, tiling window management, overlays, and widgets via a persistent backend with named-pipe IPC.
A universal peripheral customization app — control keyboards, mice, headsets, and smart lights from any brand through one interface, with a dynamic addon system and AI-guided signal reverse-engineering.
Have a project in mind, or just want to chat? I'd love to hear from you.
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