A Rust developer focused on GPU rendering, desktop platforms, and low-level systems software. I like to build the things most people use off the shelf.
I write Rust — mostly GPU renderers, desktop platform layers, and hardware interfaces. I built my own rendering engine from the ground up, a full desktop customization suite for Windows, and a universal peripheral control system.
I'm drawn to problems that sit close to the metal: shader pipelines, Win32 interop, IPC protocols, and USB reverse-engineering. If there's a library for it, I've probably tried building my own instead.
Have a project in mind, or just want to chat? I'd love to hear from you.
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